These are the Battle and Mission Guidelines:

1. These are in place to make sure that battles run smoothly and no one steps on anyone else's toes in-a battle. And also to keep anyone from suddenly developing into a God like character. They make the game more fun for all players and GMs. AND make the GM's life a little easier.

2. You write for your character/s and only your character/s in the heat of battle. Do not decide what-someone else's character is doing or how they are reacting.

3. Remember your character's abilities when facing a villain. Someone with the average strength of Jubilee is NOT going to punch the Blob through a concrete wall.

4. Please remember you're not the only fighter in the group and try not to hog all the battle glory.-Other people want to try and beat on the bad guy.

5. What has been written before hand is what happens. If someone decides their character has gotten-their arm broken, your character can't sweep in and save them just in the nick of time from breaking their limb.

6. Unless you're playing a villain, you do NOT decide what the villain is doing. The GMs decide when-and how they attack and when they retreat. And vice versa if you're playing a villain. You do not decide the hero's actions.

7. Also, when your character does attack, please leave the action open.

For example, the wrong way to write the post is:

Spinning around, Quinn looked up in time to see the Sentinel swooping down out of the sky towards
him. With a shout of defiance, he exerted his will over the earth and as the Sentinel loomed closer, a spear of jagged earth shot up out of the ground, impaling the Sentinel through it's stomach! The lights in the Sentinel's 'eyes' slowly flickered out as Quinn crowed his success before turning around to go help-his brother withanother Sentinel.



The right way is:

Spinning around, Quinn looked up in time to see the Sentinel swooping down out of the sky towards
-him.-With a shout of defiance, he exerted his will over the earth and as the Sentinel loomed-closer, a spear of jagged earth shot up out of the ground, streaking up towards the Sentinel's stomach! Biting his lip, Quinn silently urged the piece of dirt to take out the Sentinel, anxious to reach his-brother's side to help Adrian-with one of the other Sentinels.


This way, the GMs still have control over the environment and we can decide if your attack hits, where it hits, and how much damage it causes.


You can
NOT be everywhere at once. If your character leaps over the wrecked motorcycle, barrels down the road and scoops the unconscious Jenny up into your arms in time to grab her out of the way of Pyro's shooting flames, then you don't also have time to turn around and dash across the battlefield to save Sean from having his stomach ripped open from Sabretooth's claws.