1. These are in place to make
sure that battles run smoothly and no one steps on anyone
else's toes in-a battle. And also to keep
anyone from suddenly developing into a God like
character. They make the game more fun for all
players and GMs. AND make the GM's life a little easier.
2. You write for your
character/s and only your character/s in the heat of
battle. Do not decide what-someone
else's character is doing or how they are reacting.
3. Remember
your character's abilities when facing a villain. Someone
with the average strength of Jubilee is NOT going to
punch the Blob through a concrete wall.
4. Please remember you're not
the only fighter in the group and try not to hog all the
battle glory.-Other people want to try
and beat on the bad guy.
5. What has been written
before hand is what happens. If someone decides their
character has gotten-their
arm broken, your character can't sweep in and save them
just in the nick of time from breaking their limb.
6. Unless you're playing a
villain, you do NOT decide what the villain is doing. The
GMs decide when-and how they attack and
when they retreat. And vice versa if you're playing a
villain. You do not decide the hero's actions.
7. Also, when your character
does attack, please leave the action open.
For
example, the wrong way to write the post is:
Spinning around, Quinn looked up in time to see the
Sentinel swooping down out of the sky towards him. With a shout of
defiance, he exerted his will over the earth and as the
Sentinel loomed closer, a spear of jagged earth shot up
out of the ground, impaling the Sentinel through it's
stomach! The lights in the Sentinel's 'eyes' slowly
flickered out as Quinn crowed his success before turning
around to go help-his
brother withanother Sentinel.
The
right way is:
Spinning around, Quinn looked up in time to see the
Sentinel swooping down out of the sky towards-him.-With a shout of defiance,
he exerted his will over the earth and as the Sentinel
loomed-closer, a spear of jagged earth shot up out of
the ground, streaking up towards the Sentinel's stomach!
Biting his lip, Quinn silently
urged the piece of dirt to take out the Sentinel, anxious
to reach his-brother's side to help
Adrian-with one of the other
Sentinels.
This way, the GMs
still have control over the environment and we can decide
if your attack
hits, where it hits, and how much damage it causes.
You can NOT be everywhere at once. If your character
leaps over the wrecked motorcycle, barrels down the road and scoops the
unconscious Jenny up into your arms in time to grab her
out of the way of Pyro's shooting flames, then you
don't also have time to turn around and dash across the
battlefield to
save Sean from having his stomach
ripped open from Sabretooth's claws.
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